A Web-Based Serious Game for Supporting Cognitive Training

Abstract: 
The purpose of this paper is to present a solution for augmenting cognitive training of the working memory through game-based computer supported learning. Working memory is the system that actively holds multiple pieces of transitory information in the mind, where they can be manipulated. Working memory includes subsystems that store and manipulate visual images or verbal information, as well as a central executive that coordinates the subsystems. To train the working memory a serious game based on visual images and verbal information has been created. More specifically, this serious game, aims at examining, training and improving the performance of the working memory. The paper will present the design and evaluation of the game. In general the evaluation results are very positive concerning (a) the effectiveness and (b) the usability of the game. More specifically, the results of the research revealed that after five weeks of cognitive training, the working memory of the students has substantially been improved. Furthermore, the users assessed the cognitive game as usable and pleasant.

Session

Friday, 19 June, 2015 - 11:30 to 13:00